Your squad size is limited, so choosing wisely is essential unless you dismiss units or acquire more room for them. Some you’ll rescue during missions, while others will appear at your barracks. You’ll build the rest of your squad from characters you recruit. If they are on the field, they have to survive, or it’s game over. Gabe (Support), Sid (Assault), and Mikayla (Sniper) are Hero units, so you’ll have to have them for some missions, and they may be banned for others for storyline purposes. Scouts rock the Gnasher shotgun and can cloak, and Snipers, well, snipe.Ĭhoosing the right team for the job is crucial since you can’t have every class on the field at once. Heavies wield a Mulcher and gain damage and accuracy the longer they stay in one position. Assaults have a Retro Lancer, which means more damage and less accuracy, and the ability to charge enemies and impale them on their bayonet. They carry a Lancer and have access to the attached chainsaw, and their abilities buff and heal their allies. Each comes equipped with a primary weapon, pistol, and grenade, in addition to any abilities they have. Your soldiers come in five classes: Support, Scout, Heavy, Assault, and Sniper. You control a squad of up to four characters as they move, take cover, use abilities, and fire on their way to completing various objectives. Gears Tactics isn’t going to win any awards for its writing, but it feels like Gears, and that’s a good thing.Īs fun as the narrative is, what’ll keep you coming back for more is the gameplay. It’s also nice to go back to the conflict between the COG and the Locusts, and get a glimpse of what the war looked like before we met Marcus and co. It’s fun to watch Mikayla call Sid a fascist and watch Sid yell at everyone while Gabe tries to keep everything together. The story is a simple one, but the characters are entertaining enough to keep it interesting. You control a squad of up to four characters as they move, take cover, use abilities, and fire on their way to completing various objectives." "As fun as the narrative is, what’ll keep you coming back for more is the gameplay. They form and unlikely alliance, and work together to hunt “the monster who makes monsters” down. Along the way, they meet up with Mikayla, a poet with a sniper rifle, and her group of civvies. The COG can’t spare any soldiers, and intel is limited, so it’s up to Gabe and Sid to recruit Gears for the cause, find Ukkon, and take him down. Afterwards, Gabe and Sid are tasked with assassinating the subject of their file: Ukkon, the Locust baddie behind monsters like the Brumak and Corpser. He completes the mission with the help of Sid Redburn, a no-nonsense hardass, but things are rarely so simple with the COG. Gabe works the motor pool, and is more than happy to be away from the frontlines, but orders are orders. About a year after E-Day, Gabe Diaz, the father of Gears 5’s Kait, is issued orders to retrieve a classified file before the COG starts nuking their own cities with the Hammer of Dawn in a last ditch effort to stop the Locust. The result is Gears Tactics, a strategy game in the vein of X-Com that marries the series love for gratuitous violence and mashismo with its penchant for tactical shooting. Forza’s raced as a sim and an open-world game. Halo’s been an RTS and a twin-stick shooter. Say what you will about the way Microsoft handles their franchises, but they aren’t afraid to try new things with them. Square’s got us Dissidia and Final Fantasy Tactics. Nintendo’s gave the world Mario Kart, Paper Mario, and the Mario sports games. Blizzard’s willingness to experiment with their most famous franchise led to World of WarCraft and Hearthstone. But when its done right, the results are often spectacular. You never know if the audience will like the change, or how well-suited the franchise is to new systems. It’s always risky when a series expands beyond the genre that made it famous.
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